•• Update: this reward is available now as part of the ForestCode VJ pack ••
Resurrected from extinction, this dubstep creature is back – ready to tear through your LED walls and unleash mayhem on the dancefloor.
Available On Patreon
DireWolf includes nine loops and eleven element loops of the wolf in various animations—ranging from calm and illuminated to howling, striking, and fully aggressive. This lets you mix in sync with your music: use the calmer loops during breakdowns and unleash the more intense ones for the drop.
Inside the included Resolume project, you’ll find two mix-ready setups: one full-screen mix with the wolf in a forest environment, and another with the wolf isolated on a transparent background—perfect for cloning a pack of wolves, layering visuals, or building your own immersive compositions.
Superfan downloads are available in FHD (1080p) and 4K (2160p) until May 31st, 2025.
• Update: This reward has expired and now available again as part of the ForestCode VJ Loops pack
Mixing in Resolume
Here’s a little mix I whipped to showcase how VJs can trigger the loops on the beat and tell a visual story.
Creation Process
DireWolf was built using wolf and forest assets from the Unreal Engine Marketplace, then tweaked and composed inside Unreal Engine 5.
It started as a single frame in my mind—a wolf howling in front of a full moon. With some experience from creating the Sentience VJ loops, I had the idea to paint glowing symbols on the wolf using the same technique I used for the Metahuman’s forehead ring – as I explained on this Walkthrough. I hadn’t worked with Unreal’s Groom system (for fur) before, so this project gave me a chance to experiment and learn.
For the forest, I sculpted a landscape and painted it with pine trees, dry grass, needles, and rocks. I made the moon using a textured sphere with color data sourced from NASA’s CGI Moon Kit site. To create a dramatic look, I placed a spotlight between the wolf, the trees, and the moon—so it appeared the moon was backlighting the scene.
To add more life to the scene, I introduced a subtle camera shake to the static shots—and increased the intensity for the more hectic close-ups to emphasize the energy. I followed this excellent tutorial by William Faucher to get it just right.
I also added dust particles floating in the forest to give the environment more depth and a sense of motion, following this tutorial.
The final loops were rendered with Lumen, Unreal’s fast renderer. This allowed for quick iteration and the flexibility to also render a full set of element loops with transparent backgrounds—so VJs can freely build custom compositions with the wolf, moon, or other visuals, without the forest baked in.
Resolume Arena Project
The Resolume project opens with a showcase of the original loops and elements, then moves into a full-screen mix setup where you can trigger visuals live to the beat. After that, it transitions into the transparent-background version of the wolf, from two different angles—ideal for creating a multi-wolf composition or layering other elements behind.
That’s just the starting point—clone wolves into new formations, add your own elements, or create perspective tricks (like placing a smaller background behind the wolf to make it feel like it’s bursting out of your screen). The project wraps up with color treatment suggestions for deeper creative exploration.
What's Next?
Now that the wolf came to life… will I bring other animals back too?
Let me know if you have any feedback or insights via email at [email protected] or DM me on Patreon / Facebook / Instagram.
Join as a superfan to support the creation of more VJ loops and tutorials, and to keep adding fresh visuals to your performance to amaze your crowds.


